Setting

The year is 1190 of the Age of Resonance. Our story begins in the western sub-continent of Lyr, which is currently ruled by the kingdom of Attoria in the north and the Exharkan Protectorate in the south. While these two powers have been enemies for centuries, starting on the continent of Cal’Atas, they are now in the first year of an uneasy truce. Both armies, however, still keep close watch over their shared border.

The people of Attoria come from all races and walks of life, and all are allowed to prosper under the rule of Queen Essylt “Hearthguard” Attore. However, many still remain wary of the Exharkan Protectorate to the south, as there are whispers of an end to the truce with the rulers of the golden city.

Across the kingdom, low hills and temperate forests allow for easy living, but there still remain many unexplored and dangerous regions within Attoria’s borders.

Kingdoms

The Peoples of Lyr

Most races work harmoniously on Lyr, especially in Attoria. Together, they built most of the cities, towns, and villages of the western sub-continent. In a fight, these races will back their friends before their own people. However, there are always exceptions.

Religion

No Lyrian would consider themselves atheist, as everyone knows godly forces exist. People of the Common Practice don’t often directly worship the gods, instead, they typically choose to worship one particular Ascendant. People of the Evessan Practice believe in one entity that presents itself as many parts.

The Common Practice

The most common religious practice of Yessett revolves around the Two, Yessett and Raemid, true gods who have always been. However, most who follow the common practice choose to revere a particular Ascendant, exceptional mortals who ascended beyond their temporal forms to govern that which they most embodied in life.

The Two rule over the tides of order and chaos, the balance between them ebbing and flowing in an eternal struggle for reality. After they created existence, these entities manifested themselves physically as the binary planets Yessett and Raemid circling the sun, Illumé. 

Most people worship Yesset, the god of order who became the very world they live on. However, there are those who see the Raemid, the other planet in the binary relationship, as the ultimate power.

Evessan Practice

The elves of Iim’Evess are monotheistic. They believe the One acts through multiple avatars, the Many. When intervention is required, the One manifests the necessary avatar to send to their people.

Experienced Avatars of The One

  • Peram, Avatar of Beauty

  • Anlinar, Avatar of Courage

  • Roziam, Avatar of Compassion

  • Faliir, Avatar of Wrath

  • Ianuul, Avatar of Deceit


How Everything Ends (According to Lyrians)

The following is an excerpt from the musings of acclaimed explorer, taxonomist, and author F. Archer Jareeb:

People have always wanted to know how the world ends. For many, it’s more important than every single event that would lead up to the final moments of everything. Throughout history, there has always been someone claiming that the end is nigh. Sometimes, they back it with “evidence,” but most times, they claim it’s prophecy.

Prophecy is a dangerous thing. 99.9997% of the time, prophecy is nothing more than a vivid dream brought on by too many hallucinogens. .0003% of the time, however, prophecy is real. The fact that there exists even a nearly negligible chance that prophecy can come to fruition means that many people of Yessett take most prophecies seriously. I don’t believe I need to expound upon the reasons why this is dangerous, so I’ll go ahead and seemingly contradict my mathematically tested statistic by telling you about four undoubtedly true prophecies that were made by one person in a single day. 

The first was named The Hearth at the Last of Tomorrows; the second, The Lake at the Precipice of Nothing; the third, The Winds over the Bridge to Neverafter; and the fourth, the Crack at the Seam of the World. These prophecies are collectively known as The Sounds at the Ends of Everything.


The Common Calendar

Planet: Yesset

Sun: Illumé

Year: 1190 AR (Age of Resonance)

15 months/year, 5 days/week, 390 days/year. 

Months are broken down by celestial occurrences. The number 26 is based on the movement of the Tristars.

Seasons

  • Spring: Alms 14 -Lyré 6, 97 days

  • Summer: Lyré 7 -Ahvaan 20, 96 days

  • Autumn: Ahvaan 21 -Viridis 15, 100 days

  • Winter: Viridis 16 -Alms 13, 97 days

Months

  • Olmé - The first of the Tri-stars, Olm, is visible alone for 26 days

  • Oyené - The second of the Tri-stars, Oyen, is visible with Olm for 26 days

  • Oruxé - The third of the Tri-stars, Orux, is visible with Olm and Oyen for 26 days

  • Lyré - Olm leaves the night sky on Oruxé 26th, Oyen leaves on Lyré 26th

  • Irythas - Iryth, the great tree on the satellite Ehlora, blooms (avg. of 36 days). 26 days

  • Imun* - The heavens are calm. Named for Imiamun, the Elf Daughter. 30 days

  • Ahvaan - The satellite, Alm, is farthest in its orbit. 26 days

  • Igné* - Sisere brightens for 32 days

  • Siseré* - Sisere is the brightest star in the sky for 23 days

  • Taeshen* - The Great Black darkens half the stars in the sky for 24 days

  • Viridis- Month of the aurora. 26 days 

  • Deahvi - The constellation, The Chorus of Deahv, is visible. 26 days

  • Unuré* - The Snow Star, Unur, flickers for 21 days

  • Shtett - The comet, Beshtett, crosses the sky mid-month. 26 days

  • Alms - The satellite, Alm,  is closest in its orbit. 26 days

Days of the Week

Hrodsday, Nivsday, Peramsday, Lirsday, Gundsday